Substance Painter is a professional texturing program for three-dimensional objects that is used by the developers of many large AAA games. She knows how to work with textures in ultra-high resolution (up to 8K) and allows you to create truly photo-realistic objects with a ready-made model with the correct geometry.
We should also note the huge library of brushes available in the program. Brushes leave behind pictures of individual particles, and brush strokes are recognized by the program as curves. Thanks to this, the user can change the shape of the model after applying the textures. Finished brushes from the built-in library Substance Painter are great for creating procedural effects such as rust, dirt, cracks, bullet marks and abrasions.
The Substance Painter workspace consists of a three-dimensional model window, a brush selector, a property settings menu, a texture control panel, and a material type window. When working with materials and textures, you can use layers. Since all interface elements are "independent", they are allowed to freely scale as well as move within the workspace and beyond. Objects are rendered using NVIDIA Iray technology, which helps improve the model using additional post-effects
https://docs.substance3d.com/spdoc/substance-painter-20316164.html
We should also note the huge library of brushes available in the program. Brushes leave behind pictures of individual particles, and brush strokes are recognized by the program as curves. Thanks to this, the user can change the shape of the model after applying the textures. Finished brushes from the built-in library Substance Painter are great for creating procedural effects such as rust, dirt, cracks, bullet marks and abrasions.
The Substance Painter workspace consists of a three-dimensional model window, a brush selector, a property settings menu, a texture control panel, and a material type window. When working with materials and textures, you can use layers. Since all interface elements are "independent", they are allowed to freely scale as well as move within the workspace and beyond. Objects are rendered using NVIDIA Iray technology, which helps improve the model using additional post-effects
https://docs.substance3d.com/spdoc/substance-painter-20316164.html
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